Ocean Scene Part 4

Well, I did not get the final render last night πŸ™ . I had some problems getting the alpha channel to show up on my input nodes. After finally getting that fixed I was able to continue but my bedtime started to approach and I had to quit. Here is the node setup so far.

I am not exactly happy with the way Johnathan’s node set up is working however, I will complete this scene using his technique and then try Andrew’s and compare the two.

I did look closer at the screen shot and studying the image in the lower left you can see a very hard line indicating the horizon and in the top composited image that line has been almost completely removed. This was the intended result and not as bad as I originally indicated. I will still complete this with Andrew’s technique and compare.

Ocean Scene Part 3

I was not able to finish the final render last night, it was going to take to long to render the .exr files I would need for compositing (1.5 hrs) so I rendered while I went to bed and I will finish up tonight. Here is the first render and starting of the compositing.

First Render

Compositing in Blender

You will notice, on the left side I have to input nodes one for the alpha channel and one for the full .exr image. However, in the tutorial the top node (full image) has all the outputs I need for the composite so I’m not sure if I really need the second (lower) node. This is the difference between the version the tutorial was created from and my version. Changes are made to Blender on a daily basis πŸ™‚

I can also see a line between the ocean modifiers resolution (20 and 16). I may have to up the 16 a little bit to eliminate that line. I’ll finish compositing before I do that.

Ocean Scene Part 2

Getting close to the final render. Here is the scene, in cycles as shown in the view port. Compositing is next with the final render tomorrow or the next day

Β 

I know the scene is a little noisy right now but I captured the screen shot at only 18 out of 35 samples. I will do the final render with the ocean planes at a resolution of 20, 16 and 12 with 2000 samples. That should yield a good render going into compositing.

Ocean Scene Part 1

I started this new tutorial last night, an ocean scene from CG Cookie

The background is a texture applied to a cylinder. I will combine the processes shown by Johnathan Williamson for the ocean and background and those of Andrew Price when it comes to the compositing and lighting. The rendering will be done using the cycles rendering engine. I am crossing my fingers that it turns out the way in envision itΒ  πŸ™‚

CG Cookie Coffee Cup Part 2

I’m still working on my coffee cup and will keep this up to date as I work. I don’t have much time when I get home after dinner and before bed so completion will be in a few days but it is coming along. I was able to work through some strange geometry this afternoon and just about completed the lid.

On another note, I did have a look at the Precision Modeling tools for the BSOC and can say I am disappointed. There are in fact no ‘Precision Modeling’ tools, just an addition to some snapping tools. I am intruiged by his statement and I’ll paraphrase here, “I understand your concerns as I come from an Engineering background and my intent is to finish the tools with your requests”. I think this may be a good sign the Blender users wanting better precision will get their wish.

Have a great day. πŸ™‚

 

Coffee

As my promise said, I will blender a little every single day. Here is a view of the CG Cookie coffee cups I started when I got home. I had some problems with a loop and scale near the end of today’s session but will solve that one tomorrow. I’m sure it is just a settings issue between 2.5 and 2.63

As a side note I had to change the settings on this blog so as to not allow posts and or comments unless you are a registered user. I found that as I stopped posting to this blog all the spam would stop and as soon as I would submit a new post 9 or 10 spam comments would show up the next day.

Sorry all. πŸ™

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