The hand is finally done and I will now attach to the rest of the body. This has taken quite some time and the time it is taking has a purpose. This is the first character/organic modeling I have ever done and I am taking my time for that reason. Second I am collecting all the resources I can to create this model, by that I mean modeling resources for techniques etc. so after this project is complete I have those at hand to keep on practicing.
Category Archives: Blender
Tornado
Since the storm of this weekend including Monday and yesterday (Tuesday) bringing Thunder heads and some wicked Tornado’s here in OK, specifically Oklahoma City (my prayers out to them) and up here north of Tulsa it has been difficult getting on the computer to do much of anything. When able just briefly last night, this site was down for some reason. Well, I am at the point of just moving verts and tweaking the mesh on the hand and will attach to the character when I am satisfied with that, probably tonight then on to the face then clothing.
Quad view of the hand
Hands – Different Versions
I have started modeling different versions of some hands. One of course was the one I did with a little help from some written tutorials, books and other videos. I have one done with the technique described in the book “Digital Modeling”. At first I just used pictures in the book for reference and this time tried to follow the book. Thumb is not complete but you get the idea. Now I have started working on one using a tutorial I found created by Johnathan Williamson using version 2.49 (I think).
Digital Modeling Method.
Johnathan Williamson’s tutorial (2.49)
Hands are defininetly something to practice on. For a part of the body that looks so simple it is not. Tried a little bit this morning at the office, read a little bit of Johnathans book “Character Development” and some of ‘Digital Modeling” by William Vaughan, and then looked at other resources on the net I then went home and gave it another go. The results were better but practice is a must on these digits.
A little more tweaking (I know Topology needs work)
Left my USB at work again (dang those late meetings) so I had to wait till this morning at work to get any serious modeling in (as serious as I can get at work). Here is the start of the hands with no thumbs yet.
Hmmm for some odd reason I can’t add any media to my post from work. I guess you will have to wait until I get home.
Made some changes to the mesh at the office yesterday morning but forgot my usb stick at work so I could not work more last night. Since our company turned off access to dropbox I am prevented from downloading any files to work at home. So, needless to say I don’t have any pics to show my progress.
I also tried to play with the Freestyle render and had trouble getting it to work. The preloaded scripts would not load although they are present, something to play with this weekend.