Back to the spaceship corridor now. I am almost complete with the modeling of the corridor with the end of hall door/hatch to complete which will be quick. Next will be lighting, materials and compositing. I added a couple of lights and rendered without materials or compositing and it does not look bad at all. Adding materials seems to be giving me some fits for some reason but I will handle that. I am sure I am missing somthing, there are so many settings you can miss or accidently turn on or off it actually makes me proud when somthing doesn’t work quite right and I know right away what it is and where to look. Here is a small test render.
Category Archives: Blenderguru
All tutorials associated with Andrew Price @ Blenderguru.com
Sparks Revisited
I tried the sparks with motion blur and a single frame took 8.5 minutes to render with this computer. This would be around 15hrs for a 100 frame animation. I am going to attempt it over the next couple of nights. Here is a render of a single frame with no depth of field set.
Sparks
Completed a new tutorial creating sparks in Blender by Andrew Price at Blenderguru.com. Short tutorial but very informative especially on some new nodes in the compositor I have not used.
I rendered the animation when I went to bed last night and it took 6hrs and 36min to complete from the first saved frame to the last (100) frames. When I got to work this morning (about 2 hours ago) I output the files in four different formats H.264, JPEG, MPEG, and Raw. The only file that would play on the players they have at work was the MPEG file. I will try the others when I get home and see what will play on my computer, probably all of them, then upload the one appropriate for YouTube.
As a side note, I was using Blender 2.65 release candidate 1 for this tutorial testing it out for any glaring bugs (pun intended) 🙂
None found so far.
Final rendered scene prior to animation
Getting Close – New Nodes in use for fading out the sparks
Things did not seem to be working correct here for some reason
First shot at the render – no color or fade out of the sparks yet
Few changes to logo then on to animation
Better Render of Logo
BlenderTravels.com Logo
I have been away for some time as work has been very busy. I have been in the process of training 11 new contract employees which has become quite the challenge. When I get home I have been going straight to bed without any blendering.
I have started again with a somewhat small project to get back into the swing of things before I finish up the Spaceship corridor. This project is one from Andrew Price and topic being an animated logo. I thought I would create one for my website BlenderTravels.com Here is a series of renders and screen shots of what I did yesterday.
Logo with a Pyramid as the image for Traveling
Logo with a gem stone as Andrew’s tutorial depicts
The volumetric lighting pass using Blender’s internal renderer
Logo using the gem stone, volumetric lighting and particles. Camera settings have depth of field for the particles / dust floating in space.
Not sure about this
Back to Blender
Last night I started again on the Spaceship corridor using a new feature in Blender 2.64, ‘Wire Frame’. The new feature works only on faces so if you are starting with a wire frame create your faces, select everything (faces) you want in wire frame and, while in face select mode, <ctrl> + ‘F’, then select ‘Wire Frame’, this then turns all the selected face into a wire frame. You can then increase or decrease the size of the ‘wires’, apply subsurface, shade smooth etc.. Here is a screen shot of what I did last night with an icosphere and a mesh circle filled. This process took less than a minute and the majority of that time was looking at the settings I could change, deleting, start again and adjusting the look.
Please note: The screen shot below does not show the sphere and circle with shade smooth applied.
This release looks to have a great list of additions and improvements.
Blender bug – probably not
I tried working on the Spaceship corridor last night and could not insert a loop cut within my model. This maybe a bug or a problem with my model, probably the latter. I’ll start again from scratch (almost) and finish these control panels by Wednesday.
Couldn’t get my mouse to work with Blender at work this morning (IBM mouse, no three button) so I’ll try when I get home. I did get a chance to watch Johnathan Williamson’s video about the additions in the 2.64 release and will put some of those tools to use on the control panels.
Spaceship Corridor Part 02
I worked a little on the Spaceship Corridor last night, using the tips by Andrew for adding the control panels and it lowered the file size considerably from 10.2meg to 2.6meg. This was done by duplicating the mesh using <alt> + “d” rather than <shift> +”d” and NOT joining them to the mesh. I also changed the location of the control panels by placing them on the vertical wall and will create some new ones for the lower surface. These panels will all be the same with monitors and key pads for the ‘people’ residing on the spaceship. I am not sure what to do with the upper surface yet.
I was using the Release Candidate of Blender version 2.64 and noticed an increase in speed along with other intangibles I can’t really seem to put my finger on but the experience was a good one. I will put this release candidate through some gyrations I had found to crash the other versions and see how stable this is.
I was able to blend only ‘briefly’ last night because I had downloaded the movie Avatar from iTunes intending to watch just the beginning but it was such a great movie I watch in its entirety and LOVED it!
Screen Shot after changing the control panels.