Unity Update (Part 2)

I found on the community web site others were having problems, not quite the same but similar and tried their solutions with no success. Deciding to go back to version 5.1.0 I started downloading, paused with the intention of resuming at work. After getting to work all started up just fine. I changed my status to ‘working offline’ and downloaded 5.1.0 to my USB drive just in case I can’t work from home again. I shut down Unity, turned off the network connection and I was again able to open Unity with no problem. I will then try the network side again and see how that goes, Something tells me what has been happening has been a fluke and I will not be able to reproduce. I surly hope this is the case.

Looks like everything is working good now. 🙂

Good new info I learned today. If you make a variable public in C# you can have access to it from other scripts but is also visible on the inspector. I do not like this as the inspector gets to be too cluttered with information I don’t necessarily need to see all the time. I only want to have variables visible in the inspector if I need them to be. My revelation came when I realized you can have a pubic variable (accessible from other scripts) and invisible to the inspector by making them ‘public static’ variables. Best of both worlds, fantastic!

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