Unity and Playmaker

I took a little break from modeling because I got the urge to play with Unity a bit. I purchased the Playmaker Functional State Machine (FSM) and I thought I better learn how to use it at least a little since I paid 95.00 for it. I found it is remarkably easy to use and quickly created a small scene in Unity using the dresser asset I created. Creating animations for the opening and closing of the drawers and then using Playmaker to open/close them using buttons was a piece of cake. I literally watched the video last night before bed, opened Unity this morning and created this in about an hour or two. I had to start over a couple times on the animations because my mac book air kept freezing up on me. Other than those little hiccups it was quit easy.

Here is a screen shot while I was working leading me to an observation. Why do people complain about Blenders User Interface (UI) when the UI of Unity is FAR from perfect and FAR from any sort of standardization. I’m thinking that because Blender is free and open source the users think they have a right to complain to the Blender Foundation when they don’t get things their way. This may be an offshoot of a statement made similar to this, “You have your own 3d application…” which you do, meaning you can modify the program as you wish to meet your needs. Not necessarily that the developers will modify the program as you wish.
Unity costs a pretty penny and you don’t hear near the number of complaints about the UI. Probably the Unity users realize the don’t OWN anything. They have to pay for the right use use the program every year!

Off my soapbox. Here are my results.

Unity_Dresser

 

Video placed in YouTube showing the results of Playmaker and Unity (Not much but then again it doesn’t take much to impress me these days.

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