BLENDER ABOVE 2.80 HAS A BUG

Yes, I do have to check this out more but when you select multiple faces, click ‘E’ for extrude, right click and then <Alt> + ‘S’ to extrude along the normals it pulls the faces along the normals and does not ‘extrude’. I’ll post some picks below. I will need to check this out more as I said but it looks to be a bug or above 2.80 this function has changed, and I have not seen the ‘new’ way of doing this.

Did some investigating on this ‘bug’ and will try a few things when I get home. On item I notices was one side on the back of the model was moving in a strange manner and one that I did not anticipate. This may be caused by not resetting the scale/rotation/position with <Alt> + ‘a’. This is an issue I have run into and can affect what you are trying to accomplish in random ways.

I keep trying different solutions and nothing seems to work. I will not delete the entire top half of the chest, create a new cylinder and start that part over. Frustrating, especially when you have quite a few years modeling in Blender and then the simplest thing throws you for a loop.