Carrie will be here tomorrow!

Yes, her panic attacks aside Carrie will be flying in tomorrow. I will meet her at the airport and stay home the next day as well just so she gets used to being here and I just might kiss her a little bit.

Had to do a little cleanup during the weekend because of this freaking cold or whatever it is.

Quick edit here. Carrie is on her way. I finished cleaning up in the this morning, it is now Tuesday and have things pretty much ready. She called me a bit ago and she missed her flight. I am quite sure this has her completely frazzled! She will be just fine. She knows I’ll be there when she arrives. She won’t be here till midnight now, five hours later than she should be but all will be ok.

Living room cleanup and new bit of furniture

I purchased a new portable computer table to get all my junk off the coffee table. This is just the right hight and will be easy to roll out of the way when I’m done with it. It also gives us a place to eat when Carrie gets here and a more organized living room for her. I don’t want anything around that could trigger any kind of panic attack.

The computer table is working better than I expected. The next Item to add to this will be an EcoFlow River power station to place on the bottom rack. That addition will make this a truly portable computer work station. Plug it up in the corner, when I need it next to me unplug the station, which had been charging and wheel it to my location. The power station should be able to power the computer cart for 15+ hours at a time.

Some of the best news ever! Last Wednesday I sent in my income taxes and on Monday my Oklahoma taxes arrived in my checking account and on Tuesday my federal taxes arrived. That is a record for Oklahoma and ties the record for Federal at four days. Four days might even be a record itself. This influx of money will help tremendously for Carries vacation.

FINALLY HAVE THE TREASURE CHEST WORKING AGAIN

I buckled down and deleted the original chest top and start that portion from scratch.

After creating a new cylinder, I deleted the bottom half and tried everything again. Modeling the top from the begining and the results were the same!! How frustrating can that be?

I started to try one thing, move it then try another and move it to see what geometry was being created. I also noticed that when I went into edit mode, the proportional editing button was selected. That is a problem. To make a long story longer, I ended up separating the side panels with the ‘y’ hot key and selected all the curved top pieces with the ‘L’ hot key and left the sides unconnected. When I scaled with <Alt> + ‘S’ everything seemed to work perfectly with the top. I then selected all the side faces, pressed ‘e’ then cancelled the extrude and scaled with <Alt> + ‘S’ to create a thickness toward the center.

Is all that, correct? I don’t think so because Kent did not do two separate extrudes and scales. In the end it will all be good.

Correct Chest Top
Model after corrected top

I’ll add a bit more here. Like I said earlier, I started over with the top and completed the portion I could not get done using a technique that worked but was incorrect. After watching ‘again’ I realized that when he selected the entire top model, he did not press the ‘L’ key as I thought, he pressed the ‘A’ key. This led me to believe the side planks were separated as I thought and that using the <Alt> + ‘S’ with everything selected would work as shown. I tried everything again and I was correct. Everything worked exactly as he showed he just needed to be clearer about separating the side planks. Anyway, all looks great now.

BLENDER ABOVE 2.80 HAS A BUG

Yes, I do have to check this out more but when you select multiple faces, click ‘E’ for extrude, right click and then <Alt> + ‘S’ to extrude along the normals it pulls the faces along the normals and does not ‘extrude’. I’ll post some picks below. I will need to check this out more as I said but it looks to be a bug or above 2.80 this function has changed, and I have not seen the ‘new’ way of doing this.

Did some investigating on this ‘bug’ and will try a few things when I get home. On item I notices was one side on the back of the model was moving in a strange manner and one that I did not anticipate. This may be caused by not resetting the scale/rotation/position with <Alt> + ‘a’. This is an issue I have run into and can affect what you are trying to accomplish in random ways.

I keep trying different solutions and nothing seems to work. I will not delete the entire top half of the chest, create a new cylinder and start that part over. Frustrating, especially when you have quite a few years modeling in Blender and then the simplest thing throws you for a loop.