At least a little bit in the rendered view window. The materials definitely need to be fixed. They look horrible. I’ll check on Andrew Price’s site for materials as well as others I have access too this week. I’ll post what I find below.
I will also complete the Treasure Chest model with Kent Trammel on CG Cookie which will help tremendously with materials in EEVEE. I’ll get materials for those renders (I’ll post here) and at the same time work on setting up lighting and materials for the spaceship corridor.
For some reason I’m feeling sick all the time and I’m not sure why. I’m dizzy, my stomach feels nauseas etc.. Maybe I need to just relax when I get home, clean the bedroom because I have let that go. I took off the sheets, washed them and never put them on the bed. Then I was just very lazy and have not made the bed yet.
I opened my spaceship corridor in Blender 3.0 and tried a render using Eevee. I was not surprised that it did not work. The panel lights, overhead and low-level light worked but there was no light to see any walls or details.
Updating Blender to open in Blender 3.0 was extremely easy. Just open it up. Apparently, I did not have any version specific items in my spaceship corridor file. Now it is on to converting the textures and materials.
I completed a render last week that shows some differences that need to be addressed. I had a glow around some of the lights down the corridor and lights on the door at the end. After the render, the glow is gone, and the green controller lights seem to be gone. Time for some more modelling.
I started Mosh’s Complete Python course and am getting used to the extensions needed within VS Code. Some of which I already had and others I did not have.
Additionally, I am trying to schedule the publishing of the posts when I think of it, usually Monday evening or sometime during the week prior to posting.
The commitment is being kept. You heard that correctly. During this week I have been updating my Blender to 3.0 (I also updated to the current LTS version). Next is looking at pulling in my space ship corridor project I did with Andrew’s tutorial to the latest Blender. After that I need to see what I need to do to update materials and textures to work in eeve, get a render of that to post and place on my desk top. That will accelerate the desire to complete this first project.
I also started a new Python course on ‘Code with Mosh’. Like I said last week I already pay an annual fee for his all of his courses and I get them for 25%. Not a 25% discount but 25% what everyone else pays. I think I’m grandfathered in with that price. Whatever the reason, I’ll take it and finish all of his courses. Not all of them this year but a good percentage.
Yes, this is the first four-day weekend of the year and my focus this year at home will be number one, Carrie. then the rest of the focus will be back on Blender and additionally, Unity 3D. Working together and I may throw a bit of Unreal in there as well.
The first thing I want to do I decide on a project. Marvin at work I think has given me that first project. I will be converting my spacecraft corridor for using with Blender 3.0 and Evee. That will be the first part of converting that background image into an animated screen saver.
That was the first step. The second step will be investigating how to convert the model. Most items will convert simply fine except for the materials and textures.
Additionally I think I will be hitting Code with Mosh hard this year as well. I’m paying for an annual membership for his courses and I think he is an outstanding teacher so I shall take advantage of that.
Nice surprise last week when I was making sure that we worked on Friday the 31st of December. I was surprised when Justin told me we are not working on Friday as well as Monday.
Funny thing is when I stayed away from work on Monday the 27th of December I actually thought I was supposed to be at work.
Two four day weekends in a row how awesome is that?
New site covering miscellaneous activities including my favorite activity: Blender