Never Happy

I am recreating the RPG, Diablo style game I have been working on. I decided last week and this weekend that the way I have been creating my scripts or rather the way I have been organizing my scripts was not the best was and that I could do a much better job of organization than I have been. For the most part it has everything to do with not placing as many methods within a single script which in the end, so far seems to be limiting the use of the GetComponent and GameObject.Find. The way I had things organized the use of these methods I felt was over the top. As it stands now, for the most part they are called once in the awake method to initialize the references and rarely again. I’m hoping this will help keep my code from hindering the frame rates. We will see.

On the Unity update front, it seems all is well now and I am not being asked to log in every dang time I start the program, good things on that front. 🙂

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