Stealth Complete – On to Blender

I completed the stealth learning project from Unity Technologies last Friday. The game plays great but still have some tweaks to the scripts for some finishing touches. Since the game is running good for the time being I decided to head on to Blender for a quick model of a bi-pedal humanoid type of model. I created something similar to a wooden artists prop. Once that was complete I rigged him using Rigify and played with posing him for a bit. At one point I put him in a contortion I felt like while working out this morning 🙂  I am planning on using him for a Unity project I am testing. I could not get the correct assets from the individuals creating this little game so I have to make them myself. This is cheating a bit as I can’t test his assets but I can test the code using my creations. Hopefully that is good enough for them.

Here is my little Wooden Man. Note: He has no textures presently, just a clay representation right now.

WoodMan_Rigged

WoodManHand_Rigged

Playing_with_Posing