Unity 5 Image Effects

Here are four images showing the additional image effects provided in Unity 5 and I love playing with them. There are much more where those come from, I have not touched on the abilities.

Without Effects

Texture_Testing4

With Effects

Texture_Testing3

Without Effects

Texture_Testing2

With Effects

Texture_Testing1

Up and coming works

I have been spending many hours this week working on some test project in Unity 5 concentrating on the new features available now so get ready for the next post. Given the simplified versions I have shown here just adding additional rendering effects improves the look an order of magnitude.

Unity and Visual Studio

This week I have spent most of my time with in Unity 5. Understanding and digesting what has changed has been a little difficult as there is no comprehensive list of changes. I have found the best way to achieve this is to work through the Unity Learning tutorials. I finished the Roll-a-Ball mini game and found quite quickly if there may be an issue with some code. Unity will catch the change and try to make the change for you, handy to say the least. One thing I have found and you are not warned about are the GUI differences and that is because the legacy GUI items e.g. GUIText is still available just not from your typical game object menu list as before. Because of this, the code will still work and you will not receive any compile errors however your results will not be what you expect. With a little searching of the web, YouTube, Unity Answers or the Unity Community you can find the solution you are looking for and if you study the code you can actually understand what is happening.

An old problem I have had was using Visual Studio as my default script editor. Each time I would pick a script to edit a new instance of Visual Studio would be opened instead of a new tab in the existing instance. Well, today there was a post in Unity Answers that addressed this specific issue and I was able to get this working beautifully today. In that same post there was a link to “Visual Studio 2013 Tools for Unity” and just reading about some of the features and they look very promising, love the API reference right in Visual Studio 🙂

Unity Personal Edition

Well, sometimes wishes do come true.

I had said I was hoping Unity Free would go away, have pro features for everyone or maybe a subscription type of system. Well the best of both worlds happened last week. Unity released version 5 with a Pro subscription of 75.00/month or 1500.00 for a perpetual license and the old Free version of Unity has been put to the pasture. They released the Personal Edition having all of the features of Pro with none of the restrictions the old free version had, with the exception of a splash screen for the personal edition and no dark skin.

The pro subscription gives you asset store 11 which is monthly deals provided only to pro users etc.. Team licenses (I think that is what it is called, cloud storage, pro community access and other things, none of which interest me.

If you want some funny reading you should head on over to the Unity community ‘discussion’ thread and look at all the bitching about the splash screen specifically the words ‘personal edition’ within the splash. The absolute childishness of some of these people is revolting (although funny).

I am loving the anouncment, Unity Pro is now free. 🙂 🙂

Unreal Engine (UE4) – Free

Yesterday I heard about and then received an email confirming that UE4 has been released for free. Previous subscribers will be given a 30.00 credit to the online store but the major news is no more monthly payments. I is all free now. This news could not come at a better time. I had been pondering the thought of purchasing a pro licence for Unity3d for 1500.00 and then I would need to maintain the license every year (1500.00 again). UE4 going free put a new spin on everything entirely while I wait for Unity’s big anouncment to happen today. I am hoping for Unity free to go away and have just the pro version for everyone and maybe a subscription rate because I have gotten used to Unity’s work flow but I’m not to invested time wise with it so switching would not be that much of a problem.

Time to wait for the announcement……