Surprises are great

I have some level of comfort exporting from Blender and importing into Unity using FBX finally. I say some level of comfort because it works like a champ using material without nodes. Exporting/Importing with node materials is still a little sketchy. The first little surprise was the materials came over without any adjustment in Unity, meaning when I moved from Blender into Unity the textures were already applied to the materials. Every thing I have watched or read indicated I must drag and drop my textures onto the materials after import and I did not have to do that, it was automatic. The biggest surprise was when I created the animations in Blender. I was under the assumption when I created the animations in Blender the animation would transfer over as a single animation.What I am trying to say is, if I created an animation of two different drawers opening on my dresser, I would get a single animation with both drawers opening when the file was brought into Unity. To my surprise what transferred over was two individual animation files, one for each drawer, a hallelujah moment. Next on the list is apply the animations to the game objects and watch them move in Unity, first in the legacy animation system and then Mecanim, getting the node materials to transfer correctly can wait as I have my first asset created, imported into Unity with animations so it is time to get those to work first.

After I get both types of materials to export correctly and animations working in both animation systems I’ll put something together in print and possibly video showing everything I needed to do. I hope this would help others that have had specific questions along these lines and found it as difficult as I have to get that information in one place.

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