BI (Blender Internal)

I have been back on the computer working in Blender, started adding textures to my game assets when I realized how long it has been since I used the Blender Internal render engine. I am not sure if using BI is the correct or only direction when creating and texturing assets for a game, I am going to be using Unity3D and Unreal Engine 4 for the game engines. I am actively searching for materials regardless of the media (Books, articles or videos) on the subject of creating assets for a game engine. I am sure they are out there but I have found the topic of creating assets difficult to find. Most of the information I have located concentrate on the programming aspect and don’t pick up on the modeling aspect. Actually I am comfortable with the modeling just not the baking/texturing when it comes to game assets.

I ran across a tutorial set in work a few weeks back which creates a horror game from start to finish. He uses 3ds Max for the modeling where I use Blender but as with most software I am familiar with, if you know the concepts you can use whatever tool you are familiar with. This course is very detailed with the last part produced at two hours and there is no telling how long it actually took to create not to mention edit.

I also found some items on CG Cookie/Unity that might be of some help as well as a book titled “Game Development with blender”. I am not interested in using Blender for the game engine however any modeling mentioned should be relevant for my purposes.

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