TreeSketch3

I think I had posted about this little piece of software last year, however after looking at a twitch video in which the UE4 developers were discussing the latest revision they had the founders of SpeedTree as guests. This software, used to create tree’s, is rather expensive (up to 4,995.00) or 19.00/month for UE4 subscribers which is not bad but I don’t want another monthly payment I decided to look back at the TreeSketch3 product on the iPad. While there are many trees included with the software when you down load (free by the way) I had created my own to get the feel of the package. This was exported out as .obj which also exports all of the material textures for the leaves/bark etc. and then imported into Blender. I checked the materials did a quick convert to cycles and this is the render.

Please note: I did not do anything spectacular with the materials, just made them work with cycles as a test. I will tweak them a little later this weekend.

TreeSketch3_00For a free iPad app I don’t think this turned out half bad 🙂 .

 

It has been a while

Wow, I have not been here in a couple for weeks. The time has been spent productively working in Unity, UE4 and Blender. I must head to bed right now but I will post some of the work/play I have been doing the last couple of weeks when I get into work tomorrow morning.

TPS_BasicMaterials_Floor1-V02

 

This is the base model I have been working on in Unity and the view if your were looking down the hall from my room.

Town_Place_Suites_UE4-V01e

This is a screen shot of the work done in UE4. I love how this engine works including the work flow. This was from a tutorial learning the interface but I created and added my own textures. After finishing this up I tweaked the carpet and wallpaper (to the right).