Unity Book – Chapter 08

This is the finished product after completion of chapter 08 of the ‘3D Game Development with Unity 4’ book. So far that book has been great with a few minor errors and these are mostly to do with the different versions that release almost as frequently as Blender 🙂

Edit:
After hours of fighting with animating the alpha channel of the material for a fade out, I just found out that animating the materials in the current version is broken. Now I can get on with chapter 09 and quit worrying if I was doing something incorrect or not.

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