Had to do a little Blending

I started to get the itch to work in Blender because I was going through withdraws working in Unity so much lately and I did not want my muscle memory to be replaced by the different UI in Unity. I received an email from the Blender Guru showing a wrecking ball and I spent about 20 minutes at lunch yesterday reproducing it. I gave everything very simple materials for a fast render so without further adieu, here it is in all it’s 11 second glory.