Skyscraper

I did finished up this module rather quickly because the modeling was not that complicated and I think, in a few days I will be adjusting the other buildings within the city and create a new main Skyscraper for this scene. I have found some cool reference images on a new website I found “Skyscrapers.com”. This site has reference images from all over the world and has given me ideas for a better focus for this image. Plus, I made a mistake on the framing of the model, location of the camera in relation to the main building etc.. Other than those, for a quick and dirty I think it didn’t turn out half bad. Could have been better? Yes, a bunch and the main building has a lot to do with that.

Skycraper_Final_02

Soon to Come

Here is the latest rendition. I finished up the column cap last night but was not happy with it and went to bed early as usual. While I was trying to get to sleep I kept thinking about different ways to model the ‘leaves’ or whatever is supposed to be placed there. I Googled for a Corinthian column but found only Corinthian Architecture but nothing that resembled what was done for the Module. However I liked what was done very much and wanted to do a better job. I ended up crawling out of bed at 12:30am to give it another shot with a different technique I had been thinking about. I started the ‘leaves’ as was shown in the Module using a plane and extruding here and there to get the basic shape. I then added additional geometry with loop cuts and then used the same principle we used on the balcony railing by snapping the leaf geometry to curved section of the column cap.  A solidify modifier came next along with the rotation of parts of the geometry to arrive at a shape I was happy with. I then applied all modifiers, duplicated it then scaled it down, rotating by 45deg, added a mirror modifier and applied it. Then I joined everything together, placed the origin at the location of the cap center, added an empty, array modifier with 3 instances spaced by, again 45deg to get all placed into position. Even with all that explanation it was actually quick and simple using a lot of the little (new to me) techniques I have learned throughout these modules.

European_Arch_11.blendSoon to come, the final model and render