Version Control Using Mercurial

I downloaded the new Version Control using Mercurial video from CGcookie, watched most of this in the morning and was so thankful for this information from Sebastian Koenig. As he talked about at the beginning of the video regarding creating new versions of all your .blend files as I do, showing me how messy and confusing it can be or rather ‘reminding me’ of this I find this solution so nice. I will be trying ti out this evening or just installing depending on the time I have after watching the rest of the video when he talks about Dropbox of which I am a great fan.

I have also been trying to slim down the size of my .blend files. As I was working last night I had noticed items showing up in different layers, disappearing, duplicating etc. and was kind of stumped. So this afternoon I also opened up an earlier version of my .blend file for the modern home which was 1.3gig presently and removed all scenes except for the default ‘scene’ scene. I then revised my ground plane again by removing unneeded faces (more than half) and then dropped the particle count, saved and the file size dropped to ~700K, much better. Right now I am going to try a render of the whole scene and check the time and tomorrow I will work on a more practical approach to handling scenes with out jumping my file size so drastically. I think I was creating the new scenes incorrectly but we will see.

On to the rest of Sebastian’s video and the render.

P.S. I received an unexpected raise at work today 🙂

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