Tweaking things here and there

Now I am just have fun tweaking some of the objects within the model right now. The grass plane is too big, extending places where it does not need to be making it difficult to composite the image and as I said before the file is quite large. Last night I settled on limiting the passes that were rendered and then upping the particle count of the grass to 350,000. This may seem a little on the extreme but it actually came out quite nice. Now that I know what the setting need to be on the grass I will add the leaves, clover and a sprinkling of flowers. So, the final render of the grass, home and foliage will be done tomorrow night and then I can finish the compositing. Compositing is an aspect of CG I really enjoy and one of my favorite aspects of Blender.

P.S.Even though I changed the size of the plane used by the particle system for the grass, changing the emission amount won’t make that much of a difference because I did not have all of the vertices of that plane weight painted enough to make a difference. I need to get that plan out of the way for rendering and compositing.