Introduction to Character Modeling Course – CGCookie.com

I started watching the Character Modeling Tutorial for CGCookie.com Citizen members this morning and so far have been suitably impressed. If you are a Citizen take the time to watch this video course (to use the new term instituted by CGCookie.com 4.0) by Johnathan Williamson.

Watching this video I was paying particular attention to the work flow and saw that what I have been attempting to do was close to on target although I did forget to work on the sweater, I completely forgot about that detail. The other two were the use of the skin modifier which I have seen in action but have never put to use and as a result was not a tool I thought about and second, sculpting, this is a tool I am very uncomfortable with and that being said, I did not consider this at all. I believe I will incorporate both of these to some extent with the character I am working on. I don’t know how but I shall try.

Another thing have been doing lately is when CGCookie.com presents a new course I will download all the videos, fire up Camtasia Studio 8.0 and add all the videos to a project. I then publish this project including markers for a table of contents and presto I have a directory of files I can easily transfer to my 64gig thumb drive and take with me anywhere. Try it out, it works great.

I have not had much time to post lately. Work is getting a bit hairy right now with systems testing and when I got home this weekend the last thing I wanted to do was get on the computer. I need to complete some training videos for the guys here and put that off as well. Stay tuned for more in the near future (tonight…..) 🙂

This second round of testing is starting to take its toll, less than 4hrs a night sleep this week. No work this weekend so maybe some sleep is in order plus a little more blender. I worked on the head the day before yesterday and tried to recreate what I had completed at home when I get to work yesterday morning but for some reason I was coming out with bizzare results. I’ll give it a shot again this morning but for now here is a shot with a shiny metal Matcap.

 Face_04

My personal opinion of the two different methods of mesh modeling is that the method presented by CGMasters.net seems to produce the best looking results with the disadvantage of the time it takes. This is of course based on the time it takes me 🙂

I had a great productive day at work today getting much more accomplished than I had anticipated which all boils down to prioritization. It is a pain in the behind as I had to put off items I really wanted to work on but I had to balance what should be done, needs to be done and what can wait and roll into that equation the time it will take for each.

Y’all have a great evening because I am off to watch ‘The Big Brain Theory’ then ‘Mythbusters’ (while blendering) and off to bed because I have to get up at 2:00am and watch ‘Top Shot’!

Still working on the face and realized the reference drawings are not exactly good. By that I mean, if you look at where the smile ends in the side view and where the sides of the eyes are the facial proportions are not correct. If I keep modeling as close to the reference image as I have been, creating the eyes will be next to impossible. Here is a view of what I have so far but as with the hands I am going to try another approach and see what that looks like. This is definitely a learning experience.

Pilot_05

Yes, I will be keeping all of the interim models as possible starting points for new models. More of an inspiration of sorts which means I’ll be keeping all the different hands, faces and when I do the ears (yes I am going to try the ears) I will keep them as well. I probably will not add the ears to the model as they will be hidden by the ear protection being worn but I will have them as a reference later.