I love using matcap in solid view. I learned about this function while working through Johnathan Williamson’sĀ hard surface modeling videos at CGCookie.com. Mesh modeling the head is proving to be a challenge and I found using the matcap in while in solid view I can very easily spot strange deformations in the mesh and at the same time have another view port open in edit mode pushing and pulling verities while watching the deformations disappear. Such a helpful tool for me to use and I had know idea what it was for previous to those videos. Here is a shot of where I am at so far.
Monthly Archives: May 2013
Face
I thought the hand presented some challenges for me and now it is on to the face. I purchased ‘Character Creation’ Volume 1 from CGMasters.net and in doing so as well as watching the first part I have decided to do the head/face using mesh modeling rather than box modeling. At this point, as I said before, this is my first try at a character an now, at the same time a first with mesh modeling. Let the fun begin! š
This evening I think I will take some time and watch Part 2 of the ‘Creating an Uber Shader’ series from CGCookie by Matthew Heimlich
Starting out
The hand is finally done and I will now attach to the rest of the body. This has taken quite some time and the time it is taking has a purpose. This is the first character/organic modeling I have ever done and I am taking my time for that reason. Second I am collecting all the resources I can to create this model, by that I mean modeling resources for techniques etc. so after this project is complete I have those at hand to keep on practicing.
Tornado
Since the storm of this weekend including Monday and yesterday (Tuesday) bringing Thunder heads and some wicked Tornado’s here in OK, specifically Oklahoma City (my prayers out to them) and up here north of Tulsa it has been difficult getting on the computer to do much of anything. When able just briefly last night, this site was down for some reason. Well, I am at the point of just moving verts and tweaking the mesh on the hand and will attach to the character when I am satisfied with that, probably tonight then on to the face then clothing.
Quad view of the hand
Hands – Different Versions
I have started modeling different versions of some hands. One of course was the one I did with a little help from some written tutorials, books and other videos. I have one done with the technique described in the book “Digital Modeling”. At first I just used pictures in the book for reference and this time tried to follow the book. Thumb is not complete but you get the idea. Now I have started working on one using a tutorial I found created by Johnathan Williamson using version 2.49 (I think).
Digital Modeling Method.
Johnathan Williamson’s tutorial (2.49)
Hands are defininetly something to practice on. For a part of the body that looks so simple it is not. Tried a little bit this morning at the office, read a little bit of Johnathans book “Character Development” and some of ‘Digital Modeling” by William Vaughan, and then looked at other resources on the net I then went home and gave it another go. The results were better but practice is a must on these digits.
A little more tweaking (I know Topology needs work)
Left my USB at work again (dang those late meetings) so I had to wait till this morning at work to get any serious modeling in (as serious as I can get at work). Here is the start of the hands with no thumbs yet.
Hmmm for some odd reason I can’t add any media to my post from work. I guess you will have to wait until I get home.